• Hashtag= #moonville

    Background:

    The concept of establishing a presence on the Moon in some form is elusive to many people. How hard is it? Could we do it? Why should we? What resources does the Moon have that could support an industry? We want to raise awareness about both the potential for a lunar industry and the challenges of developing one.

    Challenge Description:

    Develop a simulation of a lunar industry through a series of "bootstrapping" stages until it becomes self-sustaining. The strategy is to decide which machines to build first and how many of them, using resources launched from Earth and available from the Moon. A major part of this challenge is learning what the purpose and value of a lunar industry could be and incorporating it into the game.

    Functional Specifications:

    The industry consists of a set of devices equivalent to the "Global Village Construction Set" but adapted to lunar industry (no humans present in the early stages; just robots). Players get to launch an initial set of hardware to the Moon, choosing from a set of available devices. Suggested devices: lunar excavators, metal refineries (extract metal from the soil), solar cell makers, 3D printers, communication relays, etc.

    The players have monetary budgets, from which they can buy launch mass for the machines they send to the Moon in the initial set and then in subsequent shipments of parts. Users can make money by selling manufactured goods such as propellants to spaceports in orbit or spare parts to other users/entities, which are introduced at varying stages of the game. The game ends when the user runs out of money.

    Examples of problems players could encounter

    • They run out of power (deficient in solar cell makers)
    • They have more parts then their robonauts can assemble (focused on building other things before making more robonauts)
    • They don’t have right materials available (chemical plants/refineries for necessary materials weren’t built)

    • Flexibility could be built into the game, pending approval by the game master

    • Players could invent new machines, which are checked them for realism in the physics and chemistry.  There could even be a patent system.  
    • Players could identify new income streams


    Datasets

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  • The following projects are solving this challenge:

    • Lunar Industry

      A simulation-like game about building a self sustaining colony on the Moon and building a viable industry there. The game will run in a web browser and allow some interaction between players. Visit Project

    • SpaceMooney

      3D Simulation of a lunar industry, playable as a RTS game. Use your best strategy to build and decide which machines to build first and how many of them, using resources launched from Earth and available from the Moon. Visit Project

    • MoonVille

      A simulation game for learning what resources can be harvested from the moon, and what types of buildings and robots are needed to create sustainable life for human beings on the moon. Visit Project

    • Moon base-Game Design Document

      Because Markdown doesn't work, here's Google Drive: https://docs.google.com/document/d/1X_FxUKtvwZjR7NmC9puZXEvu2UR_07JTLSFEARcl-5k/edit?usp=sharing Visit Project

    • MoonBizGame

      MoonBizGame is a web-based game for simulating running a business bootstrapping industry on the Moon. Written in Python using the Django Web Framework. The first version is "arcade" style, with compressed timeframes and simplified game play. Visit Project

    • moonvilleKSC

      A real time strategy game simulating bootstrapping a lunar base where the focus is resource gathering and self-sustainability. Shows how to start with minimal materials and work your way to a fully self-sustaining colony Story Line: An evil guy named evil guy has come up with a diabolical pla... Visit Project

    • Living in the Dark Side of The Moon

      This is a game that will simulate a village on the moon, the game consists in send resources to this village become sefl-sustaining. Visit Project

    • Moonville Saga

      The _**Moonville Saga**_ is a collection of short stories and games about our future efforts to colonize the moon. I believe that in order to inspire and educate our kids to reach for the stars we need stories. By co-creating and collecting many small stories and games around this theme we get... Visit Project

    • Mars Colony

      An online web-based game about Mars colonization using actual data from NASA Curiosity rover mission. player will create a colony on Mars an manage their resource to be the most successful colony on the planet Mars. Key Feature - Real time multiplayer simulation game - Using the actual ... Visit Project

    • Second Leap for the Moon

      A simulation-like game about building a self sustaining colony on the Moon and building a viable industry there. The game will run in a web browser and allow some interaction between players. Visit Project

    • Lunar mining simulator

      Our working group conducted the challenge "Bootstrapping Of Space Industry" in which developing a game based on Unity 3D, 3Ds max and Visual Studio 2012. Each of the team members work together to meet the objectives set for this challenge. The game we did tried to create a simulation that would a... Visit Project

    • Moonville - Bootstraping of Space Industry

      The concept of establishing a presence on the Moon in some form is elusive to many people, but not for our team. We develop a 3D simulation game of a lunar industry through a series of "bootstrapping" stages until it becomes self-sustaining. The strategy is to decide which machines and buildin... Visit Project

    • LunarBots

      We're building a board game that simulates the bootstrapping of a space industry on the moon, with the aim to inspire kids about space, space exploration and teach basic concepts of logistics, resource management and cooperation. Our hope is that we'll complete some 3D-printed pieces, a set of... Visit Project

    • Conquer The Moon

      a video game designed to meet and understand the space industry; is a game in witch you level up mines for created space ships to conquer the moon.here is the beggining..... Visit Project

    • MoonSim 2013

      3D Moon simulation game made using Unity 3D engine for Web and Mobile (iOS and Android) Visit Project

    • Netention

      Netention collects a community of peoples' stories, and interlinks them with automatically discovered opportunities that are mutually inter-satisfying - essentially suggesting to its participants how they could realize the desired futures they have described. Netention is a tool for describing... Visit Project

    • Value Driven Moonbase

      This project aims at creating a game built from the perspective of systems engineering. Players will be able to choose what they value, and the quality of their decisions will be measured against this preference. Visit Project

    • TREC

      TREC (Terrific Exploration of the Cosmos) is a simple simuation game which utilises RFID and AR technology to create an involving and social experience. Visit Project

    • Selene

      A game engine with high-level orders to the robonauts stationed on the moon! Selene is a serious game which aims to be a real technological showcase for the NASA as well as a way for people all around the world to learn about space and to participate in the future moon colonization ! Yes, y... Visit Project

    • Moon Ventures

      Build your own Moon base with Moon Ventures!! Choose among the different options to build a power plant, a lab, a telescope... And make sure you make enough money with it (use the base to produce propellant or materials for other missions, do some research, get some tourist...). Visit Project

    • Return to the Moon

      We have developed a browser based choose your own adventure game that simulates the development of a bootstrapped lunar infrastructure venture. The player takes the role of the founder of this venture and must make both story based and strategy based decisions that advance the game. We envision t... Visit Project

    • Energía materia energía.

      La materia es la concentración de energía, y los cuerpos son la energía formada de la concentración, cantidad y color, en un punto especifico con la cantidad suficiente de diferentes energías, para formar perfectamente lo que nosotros llamamos cuerpo. Cuando nosotros hayamos entendido e identifi... Visit Project

    • Moon Harverst

      # Moon Harvest ## Overview ### Do you have what's it takes to establish a colony on the Moon? What do you think it's best for the Moon? Man have always been fascinated with our natural satellite and there are a number of reasons to create a habitable or productive environment there. M... Visit Project

    • AfriSpecs

      AfriSpecs is an initiative to promote Space Research and the Consumer Space Industry by financing Space Research through Commercial Space Travel (even if it is just orbiting for now). Visit Project

    • Moon Settler

      # Overview We’ve conceived a game where players must manage their funds to colonize the Moon. # Value of the Game We want to help people answer the question: Why haven’t we colonized space yet? This game aims to teach players the costs involved in space exploration and colonization and ... Visit Project

    • Launchpad: Moon

      A tabletop game built to the specs of the bootstrap challenge. Game components are available on the Thingiverse site and the rules are available at the Google doc linked in resources. Visit Project

    • Lunar Base

      Lunar Base is a multiplayer online strategy game, where you can build a colony on the Moon, capable of sustaining life. Visit Project

    • Moonopoly

      #Moonopoly# ##A commercial moon industry simulation game## Moonopoly, a turn-based strategy game simulating a self-sufficient, profitable moon industry. Three milestones to pursue: - **Make profit** by exporting to other space industries, use it to import resources from earth - **Sel... Visit Project

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